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Avatar: Frontiers of Pandora: RDA TAP Facility

As a part of the main quest team, I was responsible for owning the first playable room, the cryo room. As well as some of the other areas of the RDA TAP facility.
Working on this level was an interesting opportunity as it was the first time where we showed the scale of the Navi in the human environment.

I worked closely with LDs from early concept to its final representative state.

My responsibilities included: creating mood boards/layer research, asset prototyping, level art dressing, lighting and optimization.

It was close collaboration with other artists and level designers responsible for these sections to make sure everything is aligned both visually and logically.